{"author_name":"Malactus","cat":"LD #22","comments":[],"epoch":1324111500,"likes":0,"metadata":{"p_key":"61881","p_author":"Malactus","p_authorkey":"7440","p_urlkey":"97647","p_title":"9 hours into LD22 \u2013 Working on environment and style","p_cat":"LD #22","p_event":"LD22","p_time":"1324111500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7440","us_name":"Malactus","us_username":"malactus","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/8-hours-into-ld22-working-on-environment-and-style\/progress-20-2\/\" rel=\"attachment wp-att-89518\"><img class=\"alignright size-medium wp-image-89518\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Progress-20-300x171.jpg\" alt=\"\" width=\"300\" height=\"171\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Progress-20-300x171.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Progress-20-550x314.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/Progress-20.jpg 600w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>I&#8217;ve been sorta battling with creating a good skybox with photoshop. Took a while to figure out how to actually work with Cube maps, but the result is going to pretty interesting directions. Perhaps the most problematic thing that I might encounter is the sound world, as it would be a critical component in setting up the world around the player as they are alone in the middle of &#8216;nowhere&#8217; as they are looking to alleviate their loneliness. I will possibly have to look through my existing sound libraries I have to have the best effect.<\/p>\n <p>The only issue that I see right about now is the fact the resolution might have been too small, 256 making the sky box look at bit too low res. I will be increasing the size of it as time goes on an fixing the proportions of the sun correctly, but for now I&#8217;m focusing on the other aspects of the environment.<\/p>\n <p>As of the moment I&#8217;m using the First person package in unity, however I will possibly end up rewriting that code, as soon as I can get my self more fully familiarized with it.<\/p>\n <p>On the after setting up the sky box, I&#8217;ve been working on the some of the lights that will be in the scene: mainly the flickering light bulb that would. Shadows and lights will play an important role in my game in guiding the player to their destination.Unfortunately , I only have the basic free version of unity 3D, thus shadows will have to be crafted by hand into the scene, with various trickery which I will be experimenting with..<\/p>\n <p>Being still -very- fresh to unity 3D, only having a week of practice on my belt, and its JS-like context (more of unityscript, some of these are completely unique to Unity) I&#8217;m possibly going to spend a bit too much time still learning the ropes, but lets see.<\/p>","time":"December 17th, 2011 3:45 am","title":"9 hours into LD22 \u2013 Working on environment and style"}