{"author_name":"vargonian","cat":"LD #22","comments":[],"epoch":1324109940,"likes":0,"metadata":{"p_key":"61897","p_author":"vargonian","p_authorkey":"7872","p_urlkey":"97663","p_title":"Finally, an idea\u2026","p_cat":"LD #22","p_event":"LD22","p_time":"1324109940","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7872","us_name":"vargonian","us_username":"vargonian","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>&#8230;or rather, one that seems it&#8217;ll work. \u00a0The trick was to rip off a game that I really loved from the NES era: Solar Jetman. \u00a0The jist of my game (as of this moment) will be simple and unoriginal: You&#8217;re stranded on a planet. \u00a0You need to explore caves (in a spaceship; none of this platform nonsense \ud83d\ude09 ) collecting items that help you depart from said planet. \u00a0It&#8217;ll be a side-scroller. \u00a0I will use Unity with the help of the 2D Toolkit and\/or RageSpline.<\/p>\n <p>I had some other ideas originally but I just wasn&#8217;t feeling the prototypes. \u00a0This is a bit more ambitious but at least it&#8217;s scaleable.<\/p>","time":"December 17th, 2011 3:19 am","title":"Finally, an idea\u2026"}