{"author_name":"heuermh","cat":"LD #22","comments":[],"epoch":1324108920,"likes":0,"metadata":{"p_key":"61910","p_author":"heuermh","p_authorkey":"1864","p_urlkey":"97676","p_title":"Writing code on release night","p_cat":"LD #22","p_event":"LD22","p_time":"1324108920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1864","us_name":"heuermh","us_username":"heuermh","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Yep, the team is actually writing code to fix bugs on release night, now 14 hours in.<\/p>\n <p>Good thing I have LD22 to distract me.\u00a0 Screenshot of work in progress:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/writing-code-on-release-night\/screenshot1-67\/\" rel=\"attachment wp-att-89358\"><img class=\"aligncenter size-large wp-image-89358\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot13-550x318.png\" alt=\"\" width=\"465\" height=\"299\" \/><\/a><\/p>","time":"December 17th, 2011 3:02 am","title":"Writing code on release night"}