{"author_name":"ursagames","cat":"LD #22","comments":[],"epoch":1324108800,"likes":1,"metadata":{"p_key":"61911","p_author":"ursagames","p_authorkey":"504527","p_urlkey":"97677","p_title":"Fourth Hour of Progress","p_cat":"LD #22","p_event":"LD22","p_time":"1324108800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Four hours into the game.. and it&#8217;s starting to almost resemble something here.<\/p>\n <p>Spent most of this hour working on GUI and starting to put in the base of interactions with stuff.<\/p>\n <p>Basically when you activate something, it will send a list to the GUI of actions you can do with it, and then show those actions as a list.<\/p>\n <p>Next I need to make it so you can select actions from that little pop up, and have it send a function call back to the object you activated. I think I&#8217;m going to make it so the baseObject has all of those functions, and I just override them when I want it to do something special. That way I can do some simple messages when stuff doesn&#8217;t do anything like old point and click games used to do.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/fourth-hour-of-progress\/hourfour\/\" rel=\"attachment wp-att-89348\"><img class=\"alignnone size-full wp-image-89348\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/HourFour.png\" alt=\"\" width=\"640\" height=\"480\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/HourFour-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/HourFour-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/HourFour.png 640w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/a><\/p>","time":"December 17th, 2011 3:00 am","title":"Fourth Hour of Progress"}