{"author_name":"Sean Hogan (anodyne\/even the ocean)","cat":"LD #22","comments":[],"epoch":1324105860,"likes":1,"metadata":{"p_key":"61945","p_author":"Sean Hogan (anodyne\/even the ocean)","p_authorkey":"508659","p_urlkey":"97711","p_title":"7 hours in","p_cat":"LD #22","p_event":"LD22","p_time":"1324105860","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"508659","us_name":"Sean Hogan (anodyne\/even the ocean)","us_username":"Sean Hogan (anodyne\/even the ocean)","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>the game&#8217;s calle d&#8221;Enslaving Davement&#8221;. more on that. github has readme and my notes which explain things, but I think i&#8217;m going to type an explanation after this is all over, so straight to how it&#8217;s going&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>the skeleton of the game is implemented, more or less. there are sort of 4 states to the game:<\/p>\n <p>Day, Night, Ending, Cutscenes.<\/p>\n <p>The states, of course, are visited multiple times (except the tentative ending). In the day, you collect musical notes&#8230;for a certain purpose&#8230;while also trying to keep your impending feeling of doom and anxiety from growing&#8230;.<\/p>\n <p>Then, at night, you visit members of the band Davement&#8217;s house. You must try to keep your anxiety low, make your way to the person, and&#8230;<\/p>\n <p>If time allows there will be cutscenes (read: plain text and pictures, nothing fancy) between stages or at least the intro\/ending. I&#8217;m hoping the ending will take into account performance on each of the stages, and produce snarky commentary based on how you did.<\/p>\n <p>Right, so:<\/p>\n <p>framework: More or less there- transitioning, making sure crap carries over, handling deaths. nothing pretty, just the logic.<\/p>\n <p>level design: HA.<\/p>\n <p>graphics: crappy placeholders.<\/p>\n <p>music\/sfx: nope.<\/p>\n <p>&nbsp;<\/p>\n <p>The next few hours I plan to try and polish up the flow of the gameplay&#8217;s skeleton &#8211; after the most worrisome part (the programming) for me is done, I can focus on the (relatively) easier creative aspects, which will fill things in.<\/p>\n <p>&nbsp;<\/p>","time":"December 17th, 2011 2:11 am","title":"7 hours in"}