{"author_name":"Mechamagizmo","cat":"LD #22","comments":[],"epoch":1324103760,"likes":1,"metadata":{"p_key":"61968","p_author":"Mechamagizmo","p_authorkey":"509304","p_urlkey":"97734","p_title":"Scope of the Event","p_cat":"LD #22","p_event":"LD22","p_time":"1324103760","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"509304","us_name":"Mechamagizmo","us_username":"Mechamagizmo","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>This is atypical and potentially not in the spirit of Ludum Dare, but we will not be submitting a game after the 2 days. \u00a0Instead, it is our objective to reach an asset milestone and establish pipelines and online interactivity for a larger, &#8220;Alone-inspired&#8221; game that will be released after the holidays in time for 2012.<\/p>\n <p>&nbsp;<\/p>\n <p>We will be continuing to post art and design ALONE to our Ludum Dare page, and we may even have a walk-through available at the end, but not our intended game. \u00a0The pathfinding, AI, shop, etc. is of a grander scope that we don&#8217;t want to sacrifice, so we&#8217;re officially taking ourselves out of the compo. \u00a0We will still be using the compo and jam to reach our milestone deadlines.<\/p>\n <p>&nbsp;<\/p>\n <p>Thanks for understanding!<\/p>","time":"December 17th, 2011 1:36 am","title":"Scope of the Event"}