{"author_name":"kotrenn","cat":"LD #22","comments":[],"epoch":1324102680,"likes":0,"metadata":{"p_key":"61983","p_author":"kotrenn","p_authorkey":"7943","p_urlkey":"97749","p_title":"Ludum Dare Night 1","p_cat":"LD #22","p_event":"LD22","p_time":"1324102680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7943","us_name":"kotrenn","us_username":"kotrenn","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<div>\n <p>Gonna see if I can go ahead and sleep (holy shit it&#8217;s 3:14 already!?).<\/p>\n <p>So far all I&#8217;ve really worked on is a game engine. \u00a0With most of it just being improvements on the engines for the last two games I worked on. \u00a0At least it&#8217;s a lot nicer to use now.<\/p>\n <p>Anyway most of the engine is now done. \u00a0I&#8217;m just really lacking in content right now.<\/p>\n <p>For the theme &#8220;alone&#8221; I was planning on making a game where you were on a spaceship with a large crew when the ship crashed on an alien planet. \u00a0The game will show you some items you need to collect and your path to them via overworld (though it&#8217;ll likely be linear). \u00a0However there are no other humans around, etc. \u00a0Rather simple story.<\/p>\n <p>I hope to make some interesting enemies tomorrow, which is what I usually put my time into for games.<\/p>\n <\/div>","time":"December 17th, 2011 1:18 am","title":"Ludum Dare Night 1"}