{"author_name":"dcfedor","cat":"LD #22","comments":[],"epoch":1324102140,"likes":0,"metadata":{"p_key":"61988","p_author":"dcfedor","p_authorkey":"7413","p_urlkey":"97754","p_title":"Calling it a night","p_cat":"LD #22","p_event":"LD22","p_time":"1324102140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7413","us_name":"dcfedor","us_username":"dcfedor","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Decided on &#8220;GodMaker&#8221; for a game. Have a game grid, turn-based WASD movement for player, and AI with a &#8220;follow first visible opponent&#8221; running. AI not really doing much though. Going to call it a night and debug in the morning.<\/p>\n <div id=\"attachment_88948\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/calling-it-a-night-5\/screenshot_2011_12_16\/\" rel=\"attachment wp-att-88948\"><img class=\"size-medium wp-image-88948\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot_2011_12_16-300x239.png\" alt=\"LD48 #22: GodMaker\" width=\"300\" height=\"239\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot_2011_12_16-300x239.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screenshot_2011_12_16-550x439.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">LD48 #22: GodMaker<\/p><\/div>","time":"December 17th, 2011 1:09 am","title":"Calling it a night"}