{"author_name":"Michelle Sleeper","cat":"LD #22","comments":[{"author_name":"ericdpitts","time":"December 17, 2011 1:10 am","epoch":1324102200,"text":"I considered making a point and click adventure game, since I love those so very much, but went with something different.  I&#8217;m looking forward to seeing what you come up with!","spam":"N"}],"epoch":1324102080,"likes":0,"metadata":{"p_key":"61989","p_author":"Michelle Sleeper","p_authorkey":"7673","p_urlkey":"97755","p_title":"Progress","p_cat":"LD #22","p_event":"LD22","p_time":"1324102080","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"7673","us_name":"Michelle Sleeper","us_username":"msleeper","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>As I said in my <a title=\"Theme D:\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/16\/theme-d\/\">previous post<\/a>, I struggled to come up with an original idea around the &#8220;alone&#8221; theme. I thought and mulled over it and brainstormed a few things. Then got to prototyping some movement and controls, and voila: my first screenshot for LD22:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/progress-98\/pac_awful\/\" rel=\"attachment wp-att-88943\"><img class=\"aligncenter size-large wp-image-88943\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/pac_awful-550x417.png\" alt=\"\" width=\"550\" height=\"417\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/pac_awful-300x227.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/pac_awful-550x417.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/pac_awful.png 1212w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>It&#8217;s going to be a top down point-and-click &#8220;adventure&#8221; with fixed cameras. I&#8217;ve never made a point-and-click adventure before, hell I can&#8217;t even think of the last one that I played. The theme is really evocative of <em>stories<\/em>\u00a0and that&#8217;s hard to really\u00a0hammer out in 48 hours.\u00a0I&#8217;m not expecting it to be too terribly long,\u00a0but I&#8217;m hoping I can get core gameplay down fast so I can produce what little art my inferior skills can produce.<\/p>","time":"December 17th, 2011 1:08 am","title":"Progress"}