{"author_name":"robashton","cat":"LD #22","comments":[],"epoch":1324101840,"likes":0,"metadata":{"p_key":"61992","p_author":"robashton","p_authorkey":"7112","p_urlkey":"97758","p_title":"Progress report 2.0","p_cat":"LD #22","p_event":"LD22","p_time":"1324101840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7112","us_name":"robashton","us_username":"robashton","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;ve spent the past few hours watching the sun rise (I&#8217;m in Belgium) over a snowy railway line, drinking coffee and contemplating what it means to be alone.<\/p>\n <p>I&#8217;ve got a game concept, and yeah &#8211; it&#8217;s a platformer, I get the feeling those are popular &#8211; hopefully I&#8217;ll be able to enact something to make it <em>feel<\/em>\u00a0good by the end of the day.<\/p>\n <p>Where I am? Well you can see for yourself, I&#8217;m continually deploying to my Heroku instance here:<\/p>\n <p><a href=\"http:\/\/ld22-ashton.heroku.com\/\">http:\/\/ld22-ashton.heroku.com\/<\/a>\u00a0(Warning, spins the CPU a bit as I&#8217;m not mitigating that yet)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/17\/progress-report-2-0\/alone-1\/\" rel=\"attachment wp-att-88931\"><img class=\"aligncenter size-large wp-image-88931\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/alone-1-550x479.png\" alt=\"\" width=\"550\" height=\"479\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/alone-1-300x261.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/alone-1-550x479.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/alone-1.png 860w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>So that&#8217;s level loading, level creation, basic player physics and controls sorted out. Not bad really, I&#8217;m pleased with that progress. Now I&#8217;m going to step back and do the following:<\/p>\n <ul>\n <li>make sure I can write a script to tell the story I want to tell,<\/li>\n <li>sort out a splash screen, loading, and basic application life-cycle<\/li>\n <li>write the story from beginning to end<\/li>\n <li>Make sure the game has a logical beginning, middle and end<\/li>\n <li>Tweak tweak tweak, polish, real \u00a0graphics and real sounds<\/li>\n <\/ul>\n <div>Source can be found here for what is done so far, keeping it published as I go along.<\/div>\n <div><a href=\"https:\/\/github.com\/robashton\/ld48_22\">https:\/\/github.com\/robashton\/ld48_22<\/a><\/div>","time":"December 17th, 2011 1:04 am","title":"Progress report 2.0"}