{"author_name":"Eliot","cat":"LD #22","comments":[],"epoch":1324101240,"likes":0,"metadata":{"p_key":"62001","p_author":"Eliot","p_authorkey":"8628","p_urlkey":"97767","p_title":"Progress \u2013 collision heuristics","p_cat":"LD #22","p_event":"LD22","p_time":"1324101240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8628","us_name":"Eliot","us_username":"eliot","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I figured out how to put the physics objects into groups and how to define a handler for collision events. I am now detecting when the player object collides with an object in the &#8220;wall&#8221; group, and telling the player object to switch to manual control then.<\/p>\n <p>I&#8217;m getting tired, I think I will call it quits for tonight. I&#8217;m in good spirits as I feel like I made decent progress tonight. See you all tomorrow morning!<\/p>","time":"December 17th, 2011 12:54 am","title":"Progress \u2013 collision heuristics"}