{"author_name":"kalle_h","cat":"LD #22","comments":[],"epoch":1324100100,"likes":0,"metadata":{"p_key":"62013","p_author":"kalle_h","p_authorkey":"8170","p_urlkey":"97779","p_title":"Theme rant.","p_cat":"LD #22","p_event":"LD22","p_time":"1324100100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8170","us_name":"kalle_h","us_username":"kalle_h","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Theme is not inspiring but I wanted to do fluid simulator and that I gonna do. Game name should be &#8220;alone with fluid simulator&#8221; but i dont give up yet maybe there is idea somewhere hiding under technical stuff.<\/p>\n <p>&nbsp;<\/p>\n <p>Idea for fluid simulator is use box2d circles and render them as metaballs with alpha test shader. I hope that is gonna work or I am in trouble.<\/p>\n <p>&nbsp;<\/p>\n <p>http:\/\/pastebin.com\/7HAkjrfw<\/p>\n <p>Hardcoded alpha test shader that I use.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>http:\/\/pastebin.com\/wzhierEa<\/p>\n <p>Fixed timestep stepper. That I gonna use.<\/p>\n <p>&nbsp;<\/p>","time":"December 17th, 2011 12:35 am","title":"Theme rant."}