Progress – player switching between manual control and rigid body
I figured out how to switch my player between being controlled by the physics engine and manual control. When in free-fall you can make him rotate a bit. I also want him to cling to surfaces and the movement would be more like a game like Strider or Gunpoint where you can climb on walls. Once on the wall, you should be able to aim yourself using the mouse and then kick off the wall in the direction you’re facing.
This seemed like a good idea to go for manual control since I read a post about somebody who was frustrated with implementing player control through the physics engine.
No screenshot as it looks the same currently.