{"author_name":"Vilborg","cat":"LD #22","comments":[],"epoch":1324096800,"likes":0,"metadata":{"p_key":"62057","p_author":"Vilborg","p_authorkey":"4884","p_urlkey":"97823","p_title":"Day 1 \u2013 Postmortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324096800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4884","us_name":"Vilborg","us_username":"vilborg","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>My progress so far:<\/p>\n <p>There&#8217;s a level with solid tiles and tiles you walk through. \u00a0Enemies use basic pathing to find you. \u00a0The player has a weapon, which fires bullets. \u00a0The sprites onscreen are sorted by depth, so they don&#8217;t have that nasty sorting hting where you;re in front of someone and on their face. \u00a0But I disgress.<\/p>\n <p>Tomorrow: bullets kill things. \u00a0Enemies are spawned. \u00a0More weapons. \u00a0An artist friend is stopping by to help finish the music my brother made and to do art.<\/p>\n <p>Sunday: I expect the basic game works by then. \u00a0More weapons, finishing art, testing. \u00a0Probably score stuff, menu and title, maybe more enemy types.<\/p>\n <p>Monday: Testing, testing, testing! \u00a0Then testing of the distribution to the only other Windows machine in the house, which went badly last LD. \u00a0Sorry I use XNA, all.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"December 16th, 2011 11:40 pm","title":"Day 1 \u2013 Postmortem"}