Four hours and a half in, whats going on!??

Well, four hours and a half in, and I got a test level running with most of the basic gameplay elements working.

www.frankiesmileshow.com/LudumDare/LudumDareFrankie.zip

Controls: arrows move, X stops you to block, C attacks, D places a bomb. Attack a lock with C to use your key (if you got one)

The context and theme arn’t in the game at all right now, its all ugly placeholder stuff. The games mood is going to be quite dark, in fact, something you couldn’t really guess from looking at the placeholders.

My plan is to spend the first 24 hours on the gameplay exclusively, and then the next 24 hours on making polished visuals. I will stop adding new features to the game at the 22 hour mark to finish whatever im doing at the time, to spend all of the remaining time on art and sound exclusively, and ill try my best not to waste any time on art assets before that. I need to force myself to do this or Ill waste way too much time on art.