{"author_name":"Shot","cat":"LD #22","comments":[],"epoch":1324095480,"likes":0,"metadata":{"p_key":"62077","p_author":"Shot","p_authorkey":"5019","p_urlkey":"97843","p_title":"Night 1, recap","p_cat":"LD #22","p_event":"LD22","p_time":"1324095480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5019","us_name":"Shot","us_username":"shot","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>For LD22 I&#8217;ve spent a lot more time drinking and lot less time coding than I did for LD21, but I do have a pretty solid idea now, thanks to the input of my lovely wife &lt;3<\/p>\n <p>I&#039;ve decided to code this project in lua using love2d, something I haven&#039;t used before but seems pretty solid. I saw a good number of entries in the last LD using it, and I&#039;ve used lua plenty in World of Warcraft addon development &#8211; easily enough to be very familiar with syntax and common functions. The Love2d framework syntax is simple and shouldn&#039;t be a problem, and I&#039;m looking forward to getting to work. Now though, i&#039;ve had far too much Jack Daniels to be productive and am spending my time listening to music and watching IRC, commenting on the progress of others. I should get some sleep and get up tomorrow to work on the project.<\/p>\n <p>Fun times all round, good luck to all, sleep approaches!<\/p>","time":"December 16th, 2011 11:18 pm","title":"Night 1, recap"}