{"author_name":"hellojed","cat":"LD #22","comments":[],"epoch":1324095360,"likes":0,"metadata":{"p_key":"62078","p_author":"hellojed","p_authorkey":"3400","p_urlkey":"97844","p_title":"Progress","p_cat":"LD #22","p_event":"LD22","p_time":"1324095360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3400","us_name":"hellojed","us_username":"hellojed","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I couldn&#8217;t think of anything else, but I decided the game should be about you in a group of some kind, and early on everyone dies but you, and you have to get them revived somehow.<\/p>\n <p>So that evolved from a Final Fantasy style rpg (which I don&#8217;t have time for) into a top down Zelda style thing. Right now I have levels loading, and a player who shoots and moves around. I&#8217;m using the Flixel Power tools and the DAME level editor, and I&#8217;ve made tons of progress. <\/p>\n <p>DAME has some quirks, there are a few lines that I have to fix every time I export, but it&#8217;s been mostly cooperative.<\/p>\n <p>Tomorrow I&#8217;ll focus on creating enemies to shoot (or today? hmm)<\/p>\n <p>I also want to crack at having the player start with the Ultimate Weapons and Loadout (since he&#8217;s using his fallen comrad&#8217;s weapons) and then downgrading as the game goes on. I think Yatzee Ben Crowshaw postulated that this would be an interesting mechanic, instead of aquirering gear you give it up as you go along.<\/p>\n <p>I also want a crack at having something on the level of Ico, where it&#8217;s linear but at a key moment you&#8217;re given a choice and you simply MUST choose the hard path. While it&#8217;s required to take it, it&#8217;s appears to be up to the player.<\/p>\n <p>ha, I&#8217;ll probably not get that far.<\/p>","time":"December 16th, 2011 11:16 pm","title":"Progress"}