{"author_name":"Zealous Coder","cat":"LD #22","comments":[{"author_name":"Darkfrost","time":"December 16, 2011 11:25 pm","epoch":1324095900,"text":"Definitely a good start, keep it up!","spam":"N"}],"epoch":1324094640,"likes":0,"metadata":{"p_key":"62087","p_author":"Zealous Coder","p_authorkey":"8520","p_urlkey":"97853","p_title":"Just got Tiled maps in!","p_cat":"LD #22","p_event":"LD22","p_time":"1324094640","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"8520","us_name":"Zealous Coder","us_username":"zealous-coder","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>First time using Tiled and it took way too long to get loaded and into a basic JFrame. I had to do crazy things to get it to find resources from the class loader. Ugh!!!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/16\/just-got-tiled-maps-in\/screen00001\/\" rel=\"attachment wp-att-88329\"><img class=\"alignnone size-medium wp-image-88329\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screen00001-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screen00001-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screen00001-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/screen00001.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Anyways I also made those crappy tiles for the basic map that I will probably never get around to polishing. Next is working out all the game logic, story characters etc. I am gonna try keeping that completely separate from the engine code and have the engine just hook into the game logic. Based on a gamasutra article <a title=\"Separation Of Gameplay\" href=\"http:\/\/www.gamasutra.com\/blogs\/AlistairDoulin\/20111208\/9075\/Separation_Of_Gameplay.php\">Separation Of Gameplay<\/a><\/p>\n <p>Thought the idea was a nice way to make code that you can easily integrate with another engine and that will also make it easier to port to other languages, platforms as well. But I am doing it just to be able to not have to worry about the graphics code which I&#8217;ve done hundreds of times already.<\/p>","time":"December 16th, 2011 11:04 pm","title":"Just got Tiled maps in!"}