{"author_name":"Vilborg","cat":"LD #22","comments":[],"epoch":1324093080,"likes":0,"metadata":{"p_key":"62103","p_author":"Vilborg","p_authorkey":"4884","p_urlkey":"97869","p_title":"Getting Going","p_cat":"LD #22","p_event":"LD22","p_time":"1324093080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4884","us_name":"Vilborg","us_username":"vilborg","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I must say, this was not my favorite theme. \u00a0Nonetheless, I was able to adapt my idea for Kittens to Alone, so everything worked out fine.<\/p>\n <p>So far I have a level with floors and large solid tiles, a player that moves around, and enemies with horrible pathfinding. \u00a0It&#8217;ll play a bit like Boxhead: Zombie Wars, but with kittens, rainbows, and awesome soundtrack (which my brother is composing as I type).<\/p>\n <p>I&#8217;m too lazy to post screens right now, and they aren&#8217;t that impressive. \u00a0I&#8217;ll just say everything except pathfinding is going along nicely.<\/p>","time":"December 16th, 2011 10:38 pm","title":"Getting Going"}