{"author_name":"BlueShaman","cat":"LD #22","comments":[],"epoch":1324088220,"likes":0,"metadata":{"p_key":"62167","p_author":"BlueShaman","p_authorkey":"4891","p_urlkey":"97933","p_title":"Basically wrapping up for tonight","p_cat":"LD #22","p_event":"LD22","p_time":"1324088220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4891","us_name":"BlueShaman","us_username":"blueshaman","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Well&#8230; Revising from my original more abstract idea, I want to make this a more peaceful, ambient game.<\/p>\n <p>So I took the rough looking walls I had coded and made them look stony; then I added grass, and,\u00a0tada, you&#8217;re on an island.<\/p>\n <p>&nbsp;<\/p>\n <p>This game is going to play pretty straight forward. Basically, you&#8217;re surviving on an island where largely the elements as opposed to enemies are the danger. Most of the game will consist of searching for food.<\/p>\n <p>&nbsp;<\/p>\n <p>Preliminary screenshot attached. I should post more updates throughout the compo, so you&#8217;ll see it evolving. That is, if I finish.<\/p>\n <p>Which this looks fun enough that I will.<\/p>\n <p>&nbsp;<\/p>\n <p>I plan on having the world be constantly regenerating, so the island won&#8217;t be very similar after a few days.<a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/16\/basically-wrapping-up-for-tonight\/ld22-1\/\" rel=\"attachment wp-att-87897\"><img class=\"alignnone size-medium wp-image-87897\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/LD22-1-300x236.png\" alt=\"\" width=\"300\" height=\"236\" \/><\/a><\/p>","time":"December 16th, 2011 9:17 pm","title":"Basically wrapping up for tonight"}