{"author_name":"Chaserbrown","cat":"LD #35","comments":[],"epoch":1461042900,"likes":3,"metadata":{"p_key":"6224","p_author":"Chaserbrown","p_authorkey":"61940","p_urlkey":"41662","p_title":"Mimic \u2013 Post Mortem","p_cat":"LD #35","p_event":"LD35","p_time":"1461042900","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"61940","us_name":"Chaserbrown","us_username":"chaserbrown","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>If you haven&#8217;t played my game yet, go check it out: <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=61940\">Mimic<\/a><\/p>\n <p>This was my second Ludum Dare, and I had a good time, for the most part. As of about halfway through, I was excited to have a game, but was in constant stress. I wasn&#8217;t sure if I could make it in time, and I was right&#8230; I didn&#8217;t quite make it.<\/p>\n <p>I had been excited for Ludum Dare for a long time, and was attempting to enter the compo. I had a rough engine designed, but there were some problems &#8211; it hadn&#8217;t been tested yet.<\/p>\n <p>At the start of Ludum Dare 35, I had an idea with the theme (which, by the way, I thought was really good!). You see, I knew about an octopus that existed in real life that mimicked the look of other sea creatures. I then sketched out a basic idea, and got to work!<\/p>\n <p>I started off with some basic texturing. I feel like it went decently well &#8211; there hadn&#8217;t been many problems there. There was a funny moment where I had googled a picture of a cat, and my baby brother pointed at it and said, &#8220;Cat!&#8221;, excitedly. Then, he pointed at my pixel-arted kitten\u00a0and exclaimed, &#8220;What&#8217;s That?&#8221;&#8230; I took that as a sign that I had some reworking to do.<\/p>\n <p>Following pixel art, I started development, which was kind of slow, but I got a basic game. About 24 hours in, I decided to add a story. Was that a good idea? No.<\/p>\n <p>It took a good amount of more time, and I was also overambitious with levels. I hoped to add 24 unique levels, which all took some time.<\/p>\n <p>At the end of the time, I was rushing to finish the levels, and about half-an-hour before, I tried to export.<\/p>\n <p>That&#8217;s where problems really began.<\/p>\n <p>I had never tried exporting with this game engine, and while it was possible, I didn&#8217;t do it very well. I also hadn&#8217;t tested the level, and had some bugs in it. I posted the game, but later took it down. I decided to enter the Jam.<\/p>\n <p>I spent some time the next day doing some playtesting, adding a few sounds, improving the download, and fixing bugs. Now it&#8217;s up, and I&#8217;m proud of it.<\/p>\n <p>What Went Right?:<\/p>\n <ul>\n <li>Graphics. They were simple and functional. I don&#8217;t consider myself an artist, but it looked aesthetically acceptable.<\/li>\n <li>Concept. The concept, I feel, was good. It incorporated shapeshifting into a platformer that I feel blended nicely.<\/li>\n <li>Music. I am, however, a musician, and was able to improvise 32 songs, and I ended up using 11 in the end. I also feel like the music fit the game.<\/li>\n <\/ul>\n <p>What Went Wrong?:<\/p>\n <ul>\n <li>Time. I ran out of time for the Compo, but was able to submit in the Jam.<\/li>\n <li>Difficulty. So far, this was my biggest problem. From a developer standpoint, it wasn&#8217;t too difficult, but I&#8217;m pretty sure that most people consider my game, as one of my friends put it, &#8220;harder than old boots made out of titanium&#8221;.<\/li>\n <li>Music. Yes, I know, I put it in the &#8220;What Went Right&#8221; category, but I feel like mentioning that I did make plenty of mistakes in the pieces.<\/li>\n <li>Space. My original game was 300 megabytes, but I reduced it down to 35. I did, however, have to cut about 60% of the songs, and reduce the quality of them.<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld35-post-mortem\/\" rel=\"tag\">ld35 post mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shapeshifting\/\" rel=\"tag\">shapeshifting<\/a><\/p>","time":"April 19th, 2016 12:15 am","title":"Mimic \u2013 Post Mortem"}