You Should Have Left
Game Title: You Should have Left.

Concept: You find yourself alone. Compleatly alone. In a desert. Exploring a desert and trying to avoid dying for as long as possible, which is never long enough.
Think anti-rougelike. No threats other then slow starvation, slow dehydration, slow heat stroke. Deal with threats and dangers and the slow insanity of being on your own. There’s also a fast-forward button. The longer you live the higher your “score” but perhaps high score isn’t the goal here. Maybe a quick death would be better.