{"author_name":"BlueShaman","cat":"LD #22","comments":[],"epoch":1324081980,"likes":0,"metadata":{"p_key":"62255","p_author":"BlueShaman","p_authorkey":"4891","p_urlkey":"98021","p_title":"Putting ideas down","p_cat":"LD #22","p_event":"LD22","p_time":"1324081980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4891","us_name":"BlueShaman","us_username":"blueshaman","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>What I have so far as my idea is a basic topdown shooter.<\/p>\n <p>I&#8217;m thinking of procedurally generated levels, because I can make it considerably more complex that way and focus on the feel and art of the game. Also because I was expecting randomly generated to win and I&#8217;m ignoring the fact it didn&#8217;t. 20 votes is very close. \ud83d\ude2e<\/p>\n <p>&nbsp;<\/p>\n <p>So in my first half hour of coding I&#8217;ve drawn a scalable gear&#8230; I&#8217;m not sure if this is relevant. We&#8217;ll see.<\/p>","time":"December 16th, 2011 7:33 pm","title":"Putting ideas down"}