{"author_name":"olkeencole","cat":"LD #35","comments":[],"epoch":1461041340,"likes":0,"metadata":{"p_key":"6230","p_author":"olkeencole","p_authorkey":"10982","p_urlkey":"41668","p_title":"Blending Between Shapes In a Nightmare","p_cat":"LD #35","p_event":"LD35","p_time":"1461041340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10982","us_name":"olkeencole","us_username":"\/author\/olkeencole\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><img class=\"wp-image-555149 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/TitleScreen_Shopped-300x169.png\" alt=\"TitleScreen_Shopped\" width=\"628\" height=\"354\" \/><\/p>\n <p>At first, I didn&#8217;t care\u00a0much for the theme, but then decided this was a great opportunity to experiment with some silly blendshapes and custom joint animations in Maya along with evoking mood in Unity. The end result\u00a0is undoubtedly idiosyncratic &#8212; more of a tech demo than a game. But I&#8217;m pleased with it. The only problem it has is with some fussiness with Unity&#8217;s First Person Controller. Keep jumping and you&#8217;ll eventually arrive at your goal, I promise. I need to smooth over those colliders. Conveyance is also an issue.<\/p>\n <p>When you get the third dreamcatcher, a new morph target will appear near the middle of the level, which will take you to the end goal.<\/p>\n <p>Please feel free to leave me a honest critique. I can only improve with your feedback. If you leave me a comment, I will certainly check yours out as well. Thanks!<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=10982\">Play Noctem Shift<\/a><\/p>","time":"April 18th, 2016 11:49 pm","title":"Blending Between Shapes In a Nightmare"}