{"author_name":"Mr_Raa","cat":"LD #22","comments":[],"epoch":1324079280,"likes":0,"metadata":{"p_key":"62306","p_author":"Mr_Raa","p_authorkey":"2964","p_urlkey":"98072","p_title":"Second Attempt","p_cat":"LD #22","p_event":"LD22","p_time":"1324079280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2964","us_name":"Mr_Raa","us_username":"mr_raa","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Hi All,<\/p>\n <p>I&#8217;ve decided to give Ludum Dare another go. Usually these competitions end up right before finals for me so its nice that LD22 is on a weekend I have time. The first time I\u00a0participated,\u00a0LD19,\u00a0I ran out time because I spent too much time writing engine code rather than an actual game. Hopefully this time will go better. I&#8217;ll be going with C# and SFML again.\u00a0If I decide to try an RPG again I will probably use an updated version of the <a title=\"base code\" href=\"http:\/\/dl.dropbox.com\/u\/5871374\/LDEngineRev15.zip\">base code<\/a> I used in LD19. The base code mainly supports tile maps, actors, and a GUI system.<\/p>","time":"December 16th, 2011 6:48 pm","title":"Second Attempt"}