{"author_name":"Randati","cat":"LD #22","comments":[],"epoch":1324078680,"likes":0,"metadata":{"p_key":"62312","p_author":"Randati","p_authorkey":"1841","p_urlkey":"98078","p_title":"I\u2019m in too","p_cat":"LD #22","p_event":"LD22","p_time":"1324078680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1841","us_name":"Randati","us_username":"randati","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<div>I guess I&#8217;m in too. Here are my tools:<\/div>\n <ul>\n <li>C++<\/li>\n <li><a href=\"https:\/\/bitbucket.org\/randati\/gengine\/overview\">My own game engine I just made<\/a><\/li>\n <li>BFXR<\/li>\n <li>Audacity<\/li>\n <li>Paint.NET<\/li>\n <li>Sublime Text 2 (Thanks for the one who mentioned this, it is perfect!)<\/li>\n <\/ul>\n <div>Now I need some sleep.<\/div>","time":"December 16th, 2011 6:38 pm","title":"I\u2019m in too"}