{"author_name":"sir-edge","cat":"LD #22","comments":[],"epoch":1324078020,"likes":0,"metadata":{"p_key":"62328","p_author":"sir-edge","p_authorkey":"507205","p_urlkey":"98094","p_title":"I\u2019m in","p_cat":"LD #22","p_event":"LD22","p_time":"1324078020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507205","us_name":"sir-edge","us_username":"sir-edge","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>This will be my second attempt at ludem dare, hope to finish this time.<\/p>\n <p>Tools:<\/p>\n <p>language: c<\/p>\n <p>art: gimp, inkscape<\/p>\n <p>music: audacity, tuxguitar, midikeyboard.<\/p>\n <p>libraries: opengl, openal, freeglut, freealut and EngieBits (a framework being developed mostly by a friend and minimally by me) <a href=\"https:\/\/github.com\/edgezors\/Engiebits\">https:\/\/github.com\/edgezors\/Engiebits<\/a>. I may just write everything from scratch if i&#8217;m feeling brave.<\/p>\n <p>I&#8217;ll likely be using nehe.gamedev.net as a reference, and I will be using the opengl and openal api as references as well<\/p>","time":"December 16th, 2011 6:27 pm","title":"I\u2019m in"}