{"author_name":"zapaman","cat":"LD #22","comments":[],"epoch":1324073700,"likes":1,"metadata":{"p_key":"62382","p_author":"zapaman","p_authorkey":"7159","p_urlkey":"98154","p_title":"My base code","p_cat":"LD #22","p_event":"LD22","p_time":"1324073700","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7159","us_name":"zapaman","us_username":"zapaman","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Hi,<\/p>\n <p>I wanted to post (declare) my base code for Ludum Dare. It&#8217;s nothing out of the ordinary, it contains a base Object class that does the following:<\/p>\n <p>&#8211; Handles new objects;<\/p>\n <p>&#8211; Stores the objects position and outputs them;<\/p>\n <p>&#8211; Handles deletion of objects;<\/p>\n <p>&#8211; Enables collision setup for the objects.<\/p>\n <p>&nbsp;<\/p>\n <p>It requires DarkGDK and Sparky&#8217;s Collision library to work though.<\/p>\n <p><a title=\"My Basecode\" href=\"http:\/\/dl.dropbox.com\/u\/23337718\/LD_BASECODE_ZAPAMAN.rar\" target=\"_blank\">Here<\/a>&#8216;s the VS2008 solution.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/basecode\/\" rel=\"tag\">basecode<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/darkgdk\/\" rel=\"tag\">DarkGDK<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sparky\/\" rel=\"tag\">Sparky<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/zapaman\/\" rel=\"tag\">Zapaman<\/a><\/p>","time":"December 16th, 2011 5:15 pm","title":"My base code"}