LD #22: I’m in!

This will be my third attempt, counting mini-LDs, and hopefully my first entry in the real competition. I’ve got a framework which will help me avoid my common mistakes with OpenGL and freeglut, which have eaten at least 5 hours out of both of my previous attempts.

Toolset

  • Language: C
  • IDE: Eclipse
  • Compiler: MinGW
  • Codebase: OpenGL+freeglut, OpenAL Soft+alut, GLEW, SQLite
  • Graphics: Gimp, Flash, Paint.NET
  • Sound: Sfxr
  • Music: Tuxguitar, Linux MultiMedia Studio

This competition, I will be using my own C framework, EngieBits. This will be its first use in a video game, and I suspect I’ll be fixing it often. In its current state, it only handles window management, event listening, drawing via OpenGL, loading files (I’ll put texture binding in before the competition starts), and some simple data structures and game design structs.
EngieBits Repository

Good luck, all!