{"author_name":"pighead10","cat":"LD #22","comments":[],"epoch":1324068000,"likes":3,"metadata":{"p_key":"62456","p_author":"pighead10","p_authorkey":"8539","p_urlkey":"98228","p_title":"I\u2019m in!","p_cat":"LD #22","p_event":"LD22","p_time":"1324068000","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"8539","us_name":"pighead10","us_username":"pighead10","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;ve no idea what any of this is about, but I see people saying things on a post section of this website! This is my first Ludum Dare &#8211; nothing will go to plan whatsoever, but I hope to get past the opening sequence.<\/p>\n <p>I&#8217;ll be using C++, and the Ogre3D rendering engine with OIS I\/O and a sound library I haven&#8217;t found yet nor used before. If I get around to GUIs I&#8217;ll use CEGUI. Also, the tutorials and sample frameworks on Ogre3d&#8217;s wiki.<\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;ve never finished a game before in C++, and almost definitely will not do again. It&#8217;ll still be fun!<\/p>\n <p>&nbsp;<\/p>\n <p>EDIT: Oh yeah, I&#8217;m also using some code I used before in my only existing C++ project.<\/p>","time":"December 16th, 2011 3:40 pm","title":"I\u2019m in!"}