{"author_name":"zigs","cat":"LD #22","comments":[],"epoch":1324064640,"likes":1,"metadata":{"p_key":"62497","p_author":"zigs","p_authorkey":"2383","p_urlkey":"98269","p_title":"Declaration of intention","p_cat":"LD #22","p_event":"LD22","p_time":"1324064640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2383","us_name":"zigs","us_username":"zigs","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I hereby declare my intention of participating in the 22nd Ludum Dare. I have participated once before, <a title=\"Zigs' ludum dare 18 game\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-18\/?action=preview&amp;uid=2383\" target=\"_blank\">here<\/a><span class=\"Apple-style-span\" style=\"font-size: 13px;font-weight: normal\">. I\u2019m very excited about participating once again, and have therefore, and have therefore been <\/span><a title=\"Zigs' Ludum Dare 22 warmup game\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22-warmup\/?action=preview&amp;uid=2383\" target=\"_blank\">mentally sharping my knives, over the past week<\/a><span class=\"Apple-style-span\" style=\"font-size: 13px;font-weight: normal\">!<\/span><\/p>\n <p><span class=\"Apple-style-span\" style=\"font-size: 13px;font-weight: normal\"><br \/>\n When I last participated I made a couple of mistakes that you guys helped me realize and this Ludum Dare my main focus will be to get these straight:<\/span><\/p>\n <ul>\n <li>While both are important, a solid gameplay is far more important than interesting mechanics.<\/li>\n <li>User input must be SIMPLE, SIMPLE, SIMPLE \u2013 if I, the creator can barely use the controls, then strangers to it will be utterly confused!<\/li>\n <li>Despite my coder set of mind (I enjoy <a title=\"Nethack\" href=\"http:\/\/www.nethack.org\/common\/index.html\" target=\"_blank\">ASCII Roguelikes<\/a>), correct usage of graphics actually matters a lot to the gameplay. Improper use of graphics will mess with the users\u2019 perception of size and depth.<\/li>\n <li>With only 48 hours, every minute matters \u2013 the idea must be simple. Does \u201cShooting laser through enemies to mix colours, thus killing other enemies\u201d sound simple to you? Wrong, it\u2019s not simple enough.<\/li>\n <li>Hide that mouse cursor if you don\u2019t use it to point, it makes people sea sick!<\/li>\n <li>Don\u2019t use MIDI instruments. Good sound is more important than melody and why even measure it like this when you can have both?<\/li>\n <\/ul>\n <p>Additionally, from my warm up game I was once again reminded to include instructions INSIDE the game!<\/p>\n <p>With that in mind, here\u2019s the list of tools that I intend to use:<\/p>\n <ul>\n <li>Unity<\/li>\n <li>Fruity loops<\/li>\n <li>Audacity<\/li>\n <li>Bfxr<\/li>\n <li>Maya<\/li>\n <li>Sculptris<\/li>\n <li><a title=\"Freemind\" href=\"http:\/\/freemind.sourceforge.net\/wiki\/index.php\/Main_Page\" target=\"_blank\">Freemind<\/a><\/li>\n <li><a title=\"Intertubes\" href=\"https:\/\/www.google.com\" target=\"_blank\">The Internets<\/a><\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>I will be recording a timelapse with <a title=\"Cronolapse\" href=\"http:\/\/keeyai.com\/projects-and-releases\/chronolapse\/\" target=\"_blank\">Cronolapse<\/a>. Happy Ludum Daring everyone!<\/p>","time":"December 16th, 2011 2:44 pm","title":"Declaration of intention"}