{"author_name":"tSwitch","cat":"LD #22","comments":[],"epoch":1324062480,"likes":0,"metadata":{"p_key":"62517","p_author":"tSwitch","p_authorkey":"505877","p_urlkey":"98289","p_title":"Resources for Glory!","p_cat":"LD #22","p_event":"LD22","p_time":"1324062480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505877","us_name":"tSwitch","us_username":"tSwitch","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Alright so, \u00a0just to cover all bases, here&#8217;s what I&#8217;ll be using in LD22:<\/p>\n <p>Stencylworks (Flex) for the game itself, though I&#8217;ll be working with a blank project, nothing community made.<\/p>\n <p>Renoise for the music, with some chiptune sounds I downloaded a while ago from the community. \u00a0They&#8217;re just individual wave patterns and noise patterns, without loops or anything, so the melodies and all will be entirely original.<\/p>\n <p>SFXR for sound effects, because I totally -suck- at making these myself.<\/p>\n <p>Paint.NET for sprites. \u00a0It&#8217;s all I really need ;o<\/p>\n <p>For fuel I have some energy drinks, diet coke, and kettle chips to keep me going. \u00a0Here&#8217;s to staying up forever!<\/p>\n <p>Sleep is for the week.<\/p>","time":"December 16th, 2011 2:08 pm","title":"Resources for Glory!"}