{"author_name":"Dietrich Epp","cat":"LD #22","comments":[],"epoch":1324061640,"likes":1,"metadata":{"p_key":"62522","p_author":"Dietrich Epp","p_authorkey":"7606","p_urlkey":"98294","p_title":"I\u2019m in\u2026 and, code.","p_cat":"LD #22","p_event":"LD22","p_time":"1324061640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7606","us_name":"Dietrich Epp","us_username":"depp","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So, I&#8217;m in. I just finished porting my base code to Linux, Mac OS X, and Windows: <a href=\"http:\/\/moria.us\/ludumdare\/ld22\/game_v0.1.tar.xz\">game_v0.1.tar.xz<\/a>. Text rendering is broken on Windows, but who needs text anyway? I&#8217;ll do it all in OpenGL and C++. I wanted to get an audio framework working before the contest but I spent too long wrangling with COM interfaces for loading images.<\/p>","time":"December 16th, 2011 1:54 pm","title":"I\u2019m in\u2026 and, code."}