CombiBox!

This has felt like the longest 72 hours ever. I’m super proud to present my first ludum dare entry: Combibox!

 

A huge thank you to Commie who did most of the 3d work, and Doctor Beard for his ginger goodness.

While overall I’m overjoyed with the result, there are still a few things I would like to have changed. I’d have liked to work more on the menu, and implement saving of high scores. There’s also a few physics issues here and there that still need ironing out.

Things learned for next time:

  1. Art smart not hard. I spend about 5 hours making those boxes and their textures – and they still have terrible bakes
  2. Unity’s PBR is your friend (especially if you suck at painting)
  3. Consider the effort to payout ratio of everything before doing it
  4. Make a proper plan
  5. Follow it

I’d love to head what you think: try it here