{"author_name":"Kalakian","cat":"LD #22","comments":[],"epoch":1324057080,"likes":0,"metadata":{"p_key":"62552","p_author":"Kalakian","p_authorkey":"2609","p_urlkey":"98324","p_title":"Glory or insanity awaits!","p_cat":"LD #22","p_event":"LD22","p_time":"1324057080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2609","us_name":"Kalakian","us_username":"kalakian","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Glutten for punishment that I am, I&#8217;m in for another Ludum Dare.\u00a0 I&#8217;m gonna try something a bit dangerous this time, by using the compo\/jam (most likely the jam) as a crash-course test for Unity3D.\u00a0 I&#8217;ve heard lots of good things about it, but never used it (or even installed it) myself.\u00a0 Let&#8217;s see if I can get ANYTHING achieved in it this weekend!<\/p>\n <p><em>(Disclaimer: I reserve the right to change my mind and use XNA or flex)<\/em><\/p>\n <p>Here&#8217;s what I intend on using<\/p>\n <p><span style=\"text-decoration: underline\">Coding<\/span><\/p>\n <ul>\n <li>Unity3D 3.4.2<\/li>\n <\/ul>\n <p><span style=\"text-decoration: underline\">Graphics<\/span><\/p>\n <ul>\n <li>Inkscape (maybe)<\/li>\n <li>Corel Paint shop<\/li>\n <\/ul>\n <p><span style=\"text-decoration: underline\">Sound<\/span><\/p>\n <ul>\n <li>Audacity (Sound Effects, recorded using household objects and a microphone)<\/li>\n <li>ACID Xpress 7.0 (Music, if there is enough time after everything else is in place)<\/li>\n <\/ul>\n <p><span style=\"text-decoration: underline\">Time-lining<\/span><\/p>\n <p>I don\u2019t use anything fancy for time-lining, just a table of events on my personal website, with concept art, screenshots, and vidcaps.\u00a0 I have preapred the page for LD22 at <a href=\"http:\/\/derekstobbs.net\/projects\/projects-ludumdare\/projects-ld22\">http:\/\/derekstobbs.net\/projects\/projects-ludumdare\/projects-ld22<\/a> and will be tweeting now and again (follow @Kalakian if interested).<\/p>\n <p>The compo starts at 02:00 on Saturday morning here, so it&#8217;ll be an early night for me, so I can get up stupidly early, get caffeinated, and try make sense of Unity3D.<\/p>\n <p>Good luck everybody, and have fun!!<\/p>","time":"December 16th, 2011 12:38 pm","title":"Glory or insanity awaits!"}