Iโ€™m In!

Ludum Dare #3 here for me. Never finished the past two, but it was fun nonetheless. Perhaps 3rd time will be a charm. Each time I do one of these, even if I don’t finish, I get a lot of good features added to Coggoid. So… LD22, here I come. This time around I may be working together with NeonLare in the Jam. I guess we’ll see what we feel like doing when the theme is announced. The image above is a shot from a game him and I have been working on for some time now called “Zon”. (I swear, Coggoid CAN make games ๐Ÿ˜‰ )

As for tools/libraries/whatnot, it’s the usual round-up for me:

  • CoggoIDE
  • Blender for modelling, perhaps some procedural texturing
  • Paint Shop Pro 7 for any other texturing sort of stuff
  • Probably SFXR and Audacity for sounds (assuming I get this far)
  • LMMS/Musagi for music (doubtful, but if I’m doing the jam with NeonLare, he’s the musician anyways)
Good luck to all! Hopefully I don’t completely fail my 3rd attempt as well :)

 

Comments

16. Dec 2011 ยท 14:13 UTC
What’s up with the Coggoid website? I tried to check it out but everything just tells me I’m not logged in ๐Ÿ˜
16. Dec 2011 ยท 18:59 UTC
I’d moved over from a different web host and haven’t gotten a chance to set my database back up. There wasn’t a whole lot up there. I’ve mostly just been working on the engine itself, it’s not really ready for “public consumption” (I do have a few people trying it out, but I haven’t made much in the way of tutorials, just some basic documentation), but thanks for the interest! ๐Ÿ˜‰