{"author_name":"faijdherbe","cat":"LD #22","comments":[],"epoch":1323960960,"likes":0,"metadata":{"p_key":"62731","p_author":"faijdherbe","p_authorkey":"6585","p_urlkey":"98504","p_title":"Framework update","p_cat":"LD #22","p_event":"LD22","p_time":"1323960960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6585","us_name":"faijdherbe","us_username":"faijdherbe","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I just thought I might want to use the JInput library to support gamepads for controls.<\/p>\n <p>If time is on my side&#8230;<\/p>\n <p>And if it fits the theme&#8230;<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2011 9:56 am","title":"Framework update"}