{"author_name":"Malactus","cat":"LD #22","comments":[],"epoch":1323955620,"likes":0,"metadata":{"p_key":"62737","p_author":"Malactus","p_authorkey":"7440","p_urlkey":"98510","p_title":"Time Budgeting for LD","p_cat":"LD #22","p_event":"LD22","p_time":"1323955620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7440","us_name":"Malactus","us_username":"malactus","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Hmm after a week of practice with <strong>Unity<\/strong>, trying to do the<em> warmup LD<\/em> (however not being very successful on the time side, as got some final exams still on this weeks :(, but that happens, atleast I&#8217;m learning alot of things, and been taking lots and lots of notes. ),<\/p>\n <p>I&#8217;ve come to the conclusion that I should seriously concentrate work on game play instead of graphics for the LD first. Especially since I will be dealing with 3D space instead (and not pixel graphics).<\/p>\n <p>Its gonna slightly annoying to deal with this especially with minor OCD over 3D models and textures. Perhaps I should have focused <em>AS3<\/em> and <em>Flixel\/FlashPunk<\/em> instead of this, but with the latest moves of Adobe to stop mobile flash, I think this actually may be the better choice, although <em>Android<\/em> or HTML5 may also have been good choices as well.<br \/>\n <span id=\"more-83899\"><\/span><\/p>\n <p>But, My time should be budgeted:- and as I know I shouldn&#8217;t stay awake for too long on the day I will be doing a 14 hour long flight in an aluminum can (and should have a healthy 8 hours of sleep that day before getting on the plane, just so that I dont have any issues during a flight. I&#8217;ll probably have to run a few miles as well just to get my blood flowing for a bit, after hours on sitting down and coding.)<\/p>\n <p>Total amount of sleep will be restricted to 8 hours: atleast 4 hours on the first night, and then 4 hours before the competition is over. This results to my time being restricted to an actual 40 hours:<\/p>\n <p>Budgeting this I should be done with the core game play within 20 hours&gt; 10 hours extra for extra game\/design, with the rest focusing on polish on the graphics and sound side. If I&#8217;m lucky, the theme might be something which I could manage <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><em>Or on the other hand, it is very likely that I have to throw the entire time budget out of the window and not sleep \ud83d\ude00<\/em><\/p>\n <p><strong>Anyway in short:<\/strong> I have setup and my workspace is ready: Too bad my secondary screen went dead, so I&#8217;ll be using my laptop for my IRC and document check up.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/img.photobucket.com\/albums\/v362\/M4771\/Workstation.jpg\" alt=\"It is ready for some action\" width=\"528\" height=\"259\" \/><\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2011 8:27 am","title":"Time Budgeting for LD"}