{"author_name":"soy_yuma","cat":"LD #22","comments":[],"epoch":1323954960,"likes":0,"metadata":{"p_key":"62738","p_author":"soy_yuma","p_authorkey":"7620","p_urlkey":"98511","p_title":"Recruit Yuma reporting for duty, sir\/ma\u2019am!","p_cat":"LD #22","p_event":"LD22","p_time":"1323954960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7620","us_name":"soy_yuma","us_username":"soy_yuma","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Hey there!<\/p>\n <p>This is my very first #LD48, so I&#8217;m really excited about it! I&#8217;m afraid I&#8217;m only here for the cookies because I have never finished making any game, but I wont let that prevent me signing in TEH competition.<\/p>\n <p>I&#8217;d try to post updates over Twitter (<a title=\"Follow me!\" href=\"https:\/\/twitter.com\/#!\/soy_yuma\" target=\"_blank\">@soy_yuma<\/a>) and\/or my <a title=\"Pistachio Brainstorming\" href=\"http:\/\/soy-yuma.posterous.com\/\" target=\"_blank\">Posterous blog<\/a>.<\/p>\n <p>My weapons are:<\/p>\n <p style=\"padding-left: 30px\"><strong>&gt; Programming<\/strong>: <a title=\"Java tutorials!\" href=\"http:\/\/docs.oracle.com\/javase\/tutorial\/\" target=\"_blank\">Java<\/a> (using <a title=\"Eclipse IDE, handy.\" href=\"http:\/\/eclipse.org\/\" target=\"_blank\">Eclipse<\/a> IDE) with <a title=\"Lightweight Java Game Library rules!\" href=\"http:\/\/lwjgl.org\/\" target=\"_blank\">LWJGL<\/a>, the (deprecated?) <a title=\"LWJGL wiki about Slick-Util library\" href=\"http:\/\/lwjgl.org\/wiki\/index.php?title=Slick-Util_Library_-_Introduction\" target=\"_blank\">Slick-Util library<\/a> (not the whole Slick2D library), and some personal basecode (see [1]).<br \/>\n <strong>&gt; Graphics<\/strong>: <a title=\"Sucks more often than not\" href=\"http:\/\/www.gimp.org\/\" target=\"_blank\">The Gimp<\/a> or <a title=\"Paint .NET\" href=\"http:\/\/www.getpaint.net\/\" target=\"_blank\">Paint .NET<\/a> (depending if Gimp sucks more than usual). I will be using the pixelated font I created in FontStruct (<a title=\"Pixel font @ FontStruct\" href=\"http:\/\/fontstruct.com\/fontstructions\/show\/pixel_401\" target=\"_blank\">pixel<\/a>).<br \/>\n <strong>&gt; Sound<\/strong>: <a title=\"DrPetter's sfxr\" href=\"http:\/\/www.drpetter.se\/project_sfxr.html\" target=\"_blank\">DrPetter&#8217;s sfxr<\/a> (I do know nothing about music)<\/p>\n <p>[1]: The basecode I&#8217;ll use is something I&#8217;ve been building when learning the basics of game software design. You can download the full source code, along with further updates, in my public <a title=\"Gimme teh codah!\" href=\"https:\/\/bitbucket.org\/acamara\/lemonld48-22\/overview\" target=\"_blank\">bitbucket Mercurial repository<\/a>.<\/p>\n <p>Best luck to all! Show us some good games!<\/p>\n <p>Yuma<\/p>\n <p>EDIT: Update graphics as I&#8217;ll be using a font I already made (I hope that&#8217;s not considered cheating).<\/p>","time":"December 15th, 2011 8:16 am","title":"Recruit Yuma reporting for duty, sir\/ma\u2019am!"}