{"author_name":"namrog84","cat":"LD #22","comments":[],"epoch":1323954000,"likes":1,"metadata":{"p_key":"62739","p_author":"namrog84","p_authorkey":"4313","p_urlkey":"98512","p_title":"First comp! A little framework maybe","p_cat":"LD #22","p_event":"LD22","p_time":"1323954000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4313","us_name":"namrog84","us_username":"\/author\/namrog84\/","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I am super excited.\u00a0 I have missed the last 4 competitions by several days. (forgetting to check often enough)<\/p>\n <p>I just checked today, 1 day before event and actually am going to have a little prep time and am really really excited because itll be my first time.\u00a0 I will be using Java,\u00a0 though I haven&#8217;t programmed in Java in 5+ months due to C++ related school classes. Also haven&#8217;t done anything game related in a long time, so I&#8217;ll be hitting it pretty cold, but thats okay.<\/p>\n <p>I just wnated to say framework blah blah<br \/>\n Java,\u00a0 Possibly LWJGL and\/or Slick2D.\u00a0\u00a0 and will be using some generic java4k template or maybe Perlins template cause I like his too. Though I have been considering using one of Notch&#8217;s old templates for one of his old LD games. Seems to work well.\u00a0 Its less than 100 lines of code. Nothing special just update loop.<\/p>\n <p>Pretty much I am going to try and do this as cold and empty as possible from the start. Probably mspaint or paint.net for most art, either that or 100% ingame procedural.<\/p>\n <p>edit: I have considered trying C++ and using Qt, Ive never ever used it before, but i think it can be used to help make some basic 2d games and stuff?<\/p>","time":"December 15th, 2011 8:00 am","title":"First comp! A little framework maybe"}