{"author_name":"callidus","cat":"LD #22","comments":[],"epoch":1323952680,"likes":3,"metadata":{"p_key":"62742","p_author":"callidus","p_authorkey":"846","p_urlkey":"98515","p_title":"Declaring my framework","p_cat":"LD #22","p_event":"LD22","p_time":"1323952680","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"846","us_name":"callidus","us_username":"callidus","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I mentioned in my &#8220;Im in&#8221; post that I will be using the code I made in the last LD as a base for this one, im not sure if using, or even looking, at that code again is a good idea, but I&#8217;m hoping it will give me the chance to focus more on the game and particularly on audio this time.<\/p>\n <p>Anyway, the code repo is here <a href=\"https:\/\/github.com\/callidus\/Callidus-Ludum-Dare-Framework\">https:\/\/github.com\/callidus\/Callidus-Ludum-Dare-Framework<\/a>\u00a0so there you\u00a0\u00a0go. This also holds the code for my online tile map editor tool available at <a href=\"http:\/\/www.callidusrex.com\/mapper\">http:\/\/www.callidusrex.com\/mapper<\/a><\/p>\n <p>Good luck all.<\/p>","time":"December 15th, 2011 7:38 am","title":"Declaring my framework"}