{"author_name":"Cryptix","cat":"LD #22","comments":[],"epoch":1323938460,"likes":0,"metadata":{"p_key":"62762","p_author":"Cryptix","p_authorkey":"7468","p_urlkey":"98535","p_title":"What I\u2019m Using","p_cat":"LD #22","p_event":"LD22","p_time":"1323938460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7468","us_name":"Cryptix","us_username":"cryptix","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p><strong>Tools<\/strong><\/p>\n <p>Regarding the tools I will use for Ludum Dare, this is what I will use:<\/p>\n <p>IDE\/Editor<br \/>\n I&#8217;ll probably try and use Xcode, but only if I get the lua syntax working inside it, otherwise I&#8217;ll stick to Text Wrangler.<\/p>\n <p>Graphics<br \/>\n For graphics I will most likely use Photoshop, because GiMP on Lion is really crap and my old favourite Pixen keeps crashing.<\/p>\n <p>Music\/Sound FX<br \/>\n I think like most people, I will be using sfxr for sound effects. And maybe at the end, I might make some music on LSDJ.<\/p>\n <p><strong>Coding<\/strong><\/p>\n <p>And now this is what I&#8217;ll be using to program.<\/p>\n <p>Language<br \/>\n I&#8217;ll be using Love2D, which is a 2D game engine built on Lua , I haven&#8217;t used it for too long but It&#8217;s a really nice language and I think a nice simple game will be fun in it.<\/p>\n <p>Libraries<br \/>\n If I make a top-down tile based game (Very Very Likely) then I will be using AdvTiledLoader to parse maps from Tiled and to also help me with collisions.<\/p>\n <p>For the sound, there&#8217;s a nice little library called TESound which is nice to work with as it&#8217;s so clear.<\/p>\n <p>Other than them definite ones, I may use LoveUI and a few others I decide when I know what I&#8217;m doing.<\/p>","time":"December 15th, 2011 3:41 am","title":"What I\u2019m Using"}