{"author_name":"rationalthug","cat":"LD #22","comments":[{"author_name":"","time":"December 14, 2011 10:54 pm","epoch":1323921240,"text":"I think you may be missing the point of the competition. No one here ends up with a game they are completely satisfied with, that just not the idea. 48 hours isn&#8217;t enough time to polish, develop, and deploy a game that you are completely happy with. Being happy with your work as far as time spent, however, is a different matter altogether.","spam":"N"},{"author_name":"rationalthug","time":"December 15, 2011 12:08 am","epoch":1323925680,"text":"Nope, I get it, I just didn&#8217;t express myself well. The idea is to meld the fast, prototype-oriented nature of the competition, with the idea of iterating over the game idea from a 10,000 foot view. So, no, I won&#8217;t be obsessed with polish, etc., just with having a game that has all its parts, even if those parts are rough and uneven.","spam":"N"}],"epoch":1323918240,"likes":0,"metadata":{"p_key":"62772","p_author":"rationalthug","p_authorkey":"509345","p_urlkey":"98545","p_title":"Iterative development. Or \u201cHow I will end up Hating Myself.\u201d","p_cat":"LD #22","p_event":"LD22","p_time":"1323918240","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"509345","us_name":"rationalthug","us_username":"rationalthug","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>My development approach: Iterative, in the sense of always having a &#8220;complete&#8221; game as I develop it, not as in agile development, SCRUM, Kanban, etc. So, for instance, even if I don&#8217;t have a demo-screen that is feature complete or an inventory system that doesn&#8217;t cause people to tear their hair out and throw their feces at strangers (and possibly loved ones too,) I will still have those things in the game if they are in my original conception and if I plan on having them there, in a more refined form, later.<\/p>\n <p>That might mean static graphics for some things or barely running code for others, but the idea is to have a complete&#8230; err&#8230; experience&#8230; come the deadline. I find this way of developing tremendously helpful in general. Too many applications, in my opinion, games or not, feel unfinished or end up missing out on UI\/UX opportunities because the developers got caught up in something that seemed like the most important thing at the time, but wasn&#8217;t.<\/p>","time":"December 14th, 2011 10:04 pm","title":"Iterative development. Or \u201cHow I will end up Hating Myself.\u201d"}