{"author_name":"Henry McLaughlin","cat":"LD #22","comments":[],"epoch":1323897720,"likes":0,"metadata":{"p_key":"62793","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"98566","p_title":"My LD Game(s) \u2013 Requirements","p_cat":"LD #22","p_event":"LD22","p_time":"1323897720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Well, I&#8217;ve decided on some parameters to guide the design of the &#8220;microgames&#8221; that I want to make for LD.<\/p>\n <div>\n <ul>\n <li>The games&#8217; state must be tracked as a collection of numbers, ideally integers<\/li>\n <li>The games must use very simple stages (single-screen, four or fewer types of terrain element including open space) or a single stage<\/li>\n <li>The games must has integer scores<\/li>\n <li>The games must have one or more definite loss conditions, but must be continuous (IE: no definite win conditions)<\/li>\n <li>The games must each give the player only two retries (three tries total), but must clear misses at certain score intervals (will vary between games)<\/li>\n <li>The games must have some kind of event at a high score threshold (event and threshold will vary between games)<\/li>\n <li>The games must not involve combat<\/li>\n <li>The games must only use the arrow keys and space bar, but ideally not all of them<\/li>\n <li>There must be four or five games (no fewer than four, no more than five)<\/li>\n <\/ul>\n <div>These are all definite, measurable requirements. This should give me some direction to go in with these games.<\/div>\n <div>Peace, love, and defined goals,<\/div>\n <div>&#8211; Henry<\/div>\n <\/div>\n <div><em>(Edit: &#8220;definite&#8221; not &#8220;definitely&#8221;)<\/em><\/div>","time":"December 14th, 2011 4:22 pm","title":"My LD Game(s) \u2013 Requirements"}