{"author_name":"ben1066","cat":"LD #22","comments":[],"epoch":1323894840,"likes":0,"metadata":{"p_key":"62796","p_author":"ben1066","p_authorkey":"5787","p_urlkey":"98569","p_title":"Seems I\u2019m going all out\u2026","p_cat":"LD #22","p_event":"LD22","p_time":"1323894840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5787","us_name":"ben1066","us_username":"ben1066","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So last time was my first and I was a bit late to the party, never did all this before. So I hear it&#8217;s a good idea to. I plan on recording a timelapse of making the game, any suggestions for software and also intervals. Other than that,<\/p>\n <p>C++ in Visual Studio 11,<br \/>\n I&#8217;ll be using SFML for graphics, if I require a gui I&#8217;ll use GWEN and if for some reason I need video recording I&#8217;ll use holly,<br \/>\n LMMS, if I get far enough to need music, chances are I won&#8217;t,<br \/>\n Photoshop, can&#8217;t live without,<br \/>\n <a title=\"sfxr\" href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">sfxr<\/a>\u00a0for sound effects, I&#8217;ll try and be a bit more careful with choice this time.<\/p>\n <p>My minimal base code can be found at\u00a0<a title=\"http:\/\/dl.dropbox.com\/u\/11197643\/LD22.zip\" href=\"http:\/\/dl.dropbox.com\/u\/11197643\/LD22.zip\">http:\/\/dl.dropbox.com\/u\/11197643\/LD22.zip<\/a>, my generic small skeleton. I&#8217;ll also try to make full use of any C++11 features if it makes sense. I&#8217;ll try to keep the code portable so that it SHOULD compile under gcc.<\/p>","time":"December 14th, 2011 3:34 pm","title":"Seems I\u2019m going all out\u2026"}