{"author_name":"Brendan","cat":"LD #22","comments":[{"author_name":"","time":"December 14, 2011 3:04 pm","epoch":1323893040,"text":"Since it&#8217;s Python, all you have to do is","spam":"N"}],"epoch":1323892680,"likes":2,"metadata":{"p_key":"62800","p_author":"Brendan","p_authorkey":"7799","p_urlkey":"98573","p_title":"Genomitry Wars","p_cat":"LD #22","p_event":"LD22","p_time":"1323892680","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"7799","us_name":"Brendan","us_username":"rhapso","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>So, I have never used Pygame before, and I think that it is a silly idea to use code I have never used before in Ludum Dare. So I am a bit late to the warmup part, but I am setting up to do my warmup game. I love AI\u00a0algorithms, and I\u00a0like\u00a0applying them to video games, so I want to try and apply a genetic\u00a0algorithm\u00a0to a really simple geometry wars clone, so hopefully, with each level the enemies will get more\u00a0adjusted\u00a0to killing the player.<\/p>\n <p>Quick, tell me why this is a crazy idea and I might listen (or I might ignore you, I do my best work when doing crazy ideas)<\/p>\n <p>I am already having fun!<\/p>\n <p>&#8211;Lesson Learned&#8211;<\/p>\n <p>I have forgotten on of my core mantras &#8220;you are not a graphics programmer&#8221;<\/p>\n <p>Time to add PygCurses to my tools list.\u00a0<a href=\"http:\/\/inventwithpython.com\/pygcurse\">http:\/\/inventwithpython.com\/pygcurse<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Here is for the truth any theme can be made into a rougelike<\/p>","time":"December 14th, 2011 2:58 pm","title":"Genomitry Wars"}