{"author_name":"Skriglitz","cat":"LD #22","comments":[{"author_name":"Deza","time":"December 14, 2011 2:07 pm","epoch":1323889620,"text":"Could I steal these from you? They look really useful.","spam":"N"}],"epoch":1323889440,"likes":0,"metadata":{"p_key":"62807","p_author":"Skriglitz","p_authorkey":"8075","p_urlkey":"98580","p_title":"Base Code Declairation + Intent","p_cat":"LD #22","p_event":"LD22","p_time":"1323889440","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"8075","us_name":"Skriglitz","us_username":"skriglitz","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Ok so I have a small library that I like to use for the LWJGL framework. This library includes a few different Classes used for matrix manipulation, texture loading, and bounding box tools. I plan to use this to cut the amount of time recreating these libraries for use (approx 2 hours), and to take advantage of the standard matrix calculations, collision, and texture tools I wrote.<\/p>\n <p><a href=\"http:\/\/dl.dropbox.com\/u\/23990914\/Skriglitz-BaseCode-LD22.zip\" target=\"_blank\">My LWJGL Base Code<\/a><\/p>\n <p>Edit: Added a texture map for font<\/p>\n <p>Edit: Added Config files to simplify use of snakeyaml for adjustable keyconfig<\/p>","time":"December 14th, 2011 2:04 pm","title":"Base Code Declairation + Intent"}