I’m in for LD#22
So, I’m in! This will be my first official LD participation. I’m not even sure that I’ll be able to find the time, but I’m determined to try to at least (daughter, wife, and holidays all also require my attention).
I’m also hurriedly trying to finish my framework/template/thingy in order to facilitate actually participating
I’ve made some good progress in the past few days, and am trying my hardest to get it out the door by Friday.
- Language: C++
- IDE: none (vi) and Code::Blocks
- Graphics: gimp
- Sound: not sure yet, probably one of the awesome free SFX tools found on LD for effects and reason for some simple muzak
- Framework: JLDGT – Jesse’s Ludum Dare Game Template. It’s a home-brew mash of SDL, OpenGL and some classes to make the world go ’round. Designed to be simple, organized, and fast (that’s what the plan is anyway)
I work in Linux, but I know it compiles in Windows as well (and Mac is probably not terribly difficult, but I’m not targeting that yet, don’t own a Mac to test with).
It may end up that I just complete my template and a very very basic game, but I’ll be satisfied with that
Just want to get something out there! Excited, nervous, and happy!