{"author_name":"Jimjam","cat":"LD #22","comments":[{"author_name":"kibertoad","time":"December 14, 2011 3:39 pm","epoch":1323895140,"text":"Sfxr\\bfxr already considered?","spam":"N"}],"epoch":1323862620,"likes":0,"metadata":{"p_key":"62838","p_author":"Jimjam","p_authorkey":"3643","p_urlkey":"98611","p_title":"I\u2019m in!","p_cat":"LD #22","p_event":"LD22","p_time":"1323862620","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"3643","us_name":"Jimjam","us_username":"jimjam","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>I&#8217;m in for Ludum Dare 22! Furthermore, I&#8217;ll be devving it up with a bunch of other South Africans at the Cape Town LD event, which should make for a fantastic weekend.<\/p>\n <p>I&#8217;ll be using my usual tools and language:<\/p>\n <p>&#8211; AS3 w\/the FlashDevelop IDE<\/p>\n <p>&#8211; The ever-faithful tweenlite library, and perhaps box2d or Ape physics<\/p>\n <p>&#8211; Blender\/Gimp<\/p>\n <p>&#8211; Sound&#8230; who knows? I think I&#8217;m cursed when it comes to getting sound in a game.<\/p>\n <p>I thought about being brave and getting aquainted with another language\/framework for this LD, but decided to stick with AS3. While it would fun to have a go with something like Unity for a 3D game, AS3 remains the safest choice for me, with respect to the 48-hour period. It would be nuts to try and wrangle something one isn&#8217;t totally familiar with, so maybe between now and the next one I&#8217;ll broaden my horizons.<\/p>","time":"December 14th, 2011 6:37 am","title":"I\u2019m in!"}