{"author_name":"mcc","cat":"LD #22","comments":[{"author_name":"Furyhunter","time":"December 13, 2011 10:07 pm","epoch":1323832020,"text":"GASP! Hello brony!","spam":"N"},{"author_name":"","time":"December 14, 2011 1:02 am","epoch":1323842520,"text":"I don&#8217;t think I would describe myself as a &#8220;bro&#8221; but, hello!","spam":"N"}],"epoch":1323827760,"likes":2,"metadata":{"p_key":"62859","p_author":"mcc","p_authorkey":"4987","p_urlkey":"98632","p_title":"I\u2019m in! #2","p_cat":"LD #22","p_event":"LD22","p_time":"1323827760","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"4987","us_name":"mcc","us_username":"mcc","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Going to do Ludum Dare this weekend, for the second time! If you&#8217;d like to see my previous projects (including my last Ludum Dare game, which was called You Don&#8217;t Fit), see <a href=\"http:\/\/runhello.com\/\">here<\/a>.<\/p>\n <p>My plans: I <em>intend<\/em> to use <a href=\"http:\/\/polycode.org\/\">Polycode<\/a> to make my Ludum Dare game this time. I&#8217;m really excited about starting to make games with Polycode but I&#8217;m still struggling to get past startup issues. I have a <a href=\"http:\/\/polycode.org\/forum\/viewtopic.php?f=5&amp;t=226\">Polycode template project<\/a> I&#8217;ve been working on which adds to the basic Polycode template project an SVG loader and an interactive LUA console; I&#8217;m <em>hoping<\/em> I&#8217;ll have that working enough to my satisfaction that I can use that as the base code for my game this weekend. If I succeed, <a href=\"https:\/\/bitbucket.org\/runhello\/polyconsole\">I&#8217;ll be pulling from this open source repository as a base<\/a> for LD.<\/p>\n <p>It&#8217;s possible that either outstanding bugs with my LUA console, a shortage of time this weekend (I&#8217;m only going to get to spend a small part of the weekend on my LD game&#8230; I have tickets to see Dntel in Santa Cruz :D), or a really inconvenient theme will mean I have to abandon Plan Polycode, in which case I&#8217;ll be using my <a href=\"https:\/\/bitbucket.org\/runhello\/jumpcore\/wiki\/Home\">personal C++ framework<\/a> that I used for the last LD, and possibly pulling library code from <a href=\"https:\/\/bitbucket.org\/runhello\">one of the games I&#8217;ve previously released as open source<\/a>.<\/p>\n <p>I am excited about doing LD again, though I hope I can get my time\/LUA issues sorted out before the weekend.<\/p>","time":"December 13th, 2011 8:56 pm","title":"I\u2019m in! #2"}